Note: This is a highly interactive article! Please click on all of the hyperlinks. They either take you to the game mentioned OR to an article about the game’s use in education.
The Games for Change (G4C) Festival in New York City has come a long way over the past few years. When I started attending the conference in 2010, the emphasis on using games to educate was at the periphery, not because attendees didn’t believe in the potential of games in the learning space, but because the money simply wasn’t there to create commercial quality learning games. There also wasn’t universal support for the idea that learning could be fun. (“They are having too much fun to be learning.”)