My Favorite Indie Games for Education

education-gaming

In June, I was fortunate to again attend the Games for Change (G4C) festival in New York. As in past years, the highlight for me was hearing indie developers talk about how their game vision was realized by conscious selection of various storytelling techniques and game mechanic decisions. Designing games is like composing music, making movies, writing novels, building houses, or painting pictures because games provide the structure for interesting things to happen. Continue reading

Games for Change 2014 Highlights: Why Not use Games in Education?

Note:  This is a highly interactive article! Please click on all of the hyperlinks. They either take you to the game mentioned OR to an article about the game’s use in education.

The Games for Change (G4C) Festival in New York City has come a long way over the past few years. When I started attending the conference in 2010, the emphasis on using games to educate was at the periphery, not because attendees didn’t believe in the potential of games in the learning space, but because the money simply wasn’t there to create commercial quality learning games. There also wasn’t universal support for the idea that learning could be fun. (“They are having too much fun to be learning.”)

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A HA Gaming! “Curricular gaming and simulations to make learning real.”

This Scoop-It site (Yes, we like Scoop-it here at ASU Online!) is a quick and dirty attempt to bring you the latest and greatest educational gaming research.  It is not exhaustive by any means as we don’t want you overwhelmed.  A HA Gaming! is just a starting point!

Want to see some actual GAMES?  Go to my Games in the Curriculum Scoop-it at  http://www.scoop.it/t/games-in-the-curriculum.