My Favorite Indie Games for Education

education-gaming

In June, I was fortunate to again attend the Games for Change (G4C) festival in New York. As in past years, the highlight for me was hearing indie developers talk about how their game vision was realized by conscious selection of various storytelling techniques and game mechanic decisions. Designing games is like composing music, making movies, writing novels, building houses, or painting pictures because games provide the structure for interesting things to happen. Continue reading

A HA Gaming! “Curricular gaming and simulations to make learning real.”

This Scoop-It site (Yes, we like Scoop-it here at ASU Online!) is a quick and dirty attempt to bring you the latest and greatest educational gaming research.  It is not exhaustive by any means as we don’t want you overwhelmed.  A HA Gaming! is just a starting point!

Want to see some actual GAMES?  Go to my Games in the Curriculum Scoop-it at  http://www.scoop.it/t/games-in-the-curriculum.

Integrating Games into the Curriculum

The use of games in the curriculum is a popular topic currently with some instructors jumping in with both feet and others preferring to stick a toe in to test the water.  The continuum of games and their use in a coherent curriculum does not need to be scary or all-consuming.  Games and simulations can be immersive  or they can simply be engaging ways to introduce, reinforce, and/or enhance curricular content and course learning objectives.  Dr. Rhonda Phillips uses “Ayiti, The Cost of Life” to help students relate to the trade-offs between economic, environmental, and equity costs within sustainable communities.