Instructor Steve Beatty talks about adding game-like study clues to his International Film Studies course with LearningStudio’s PathBuilder feature.
How it Works
- Students find and click on links to study questions that Beatty strategically plants in course modules.
- These links open to simple one-item quizzes.
- When students answer correctly, a study clue page appears (it stays hidden until triggered by the right answer – design geeks call this “adaptive release”).
- Triggered clues give hints about exam questions. Clues never reveal full answers but allude to specific test topics. Pow! The student’s used his/her knowledge to get an edge in the course.
Tips for Gamifying a Course
- Gamify a mature course—a course you’ve offered a few times online. Beatty taught International Film Studies multiple times before gamifying it, and he’s familiar with LearningStudio and its PathBuilder feature.
- Be creative! Study clues can be anything – text, videos, pictures, mini-games , and links to websites.
- Don’t stop at study clues. Set up PathBuilder to trigger other fun surprises, like a page with a video of you cheering students on, or a tip for next week’s reading assignment. Triggered pages don’t have to launch from a quiz; they can pop up when submitting a paper to a Dropbox or by posting to a forum.
- Games use rewards and punishment to motivate and challenge. Don’t make your game too easy or it won’t keep students interested.
- Focus on the perceived value and student success benefits of gaming while measuring exam or paper performance in your Gamified course version over time.
So get in the game! Talk to your Instructional Designer about gamifying your ASU Online course today.