The use of games in the curriculum is a popular topic currently with some instructors jumping in with both feet and others preferring to stick a toe in to test the water.  The continuum of games and their use in a coherent curriculum does not need to be scary or all-consuming.  Games and simulations can be immersive  or they can simply be engaging ways to introduce, reinforce, and/or enhance curricular content and course learning objectives.  Dr. Rhonda Phillips uses “Ayiti, The Cost of Life” to help students relate to the trade-offs between economic, environmental, and equity costs within sustainable communities.