The use of games in the curriculum is a popular topic currently with some instructors jumping in with both feet and others preferring to stick a toe in to test the water. The continuum of games and their use in a coherent curriculum does not need to be scary or all-consuming. Games and simulations can be immersive or they can simply be engaging ways to introduce, reinforce, and/or enhance curricular content and course learning objectives. Dr. Rhonda Phillips uses “Ayiti, The Cost of Life” to help students relate to the trade-offs between economic, environmental, and equity costs within sustainable communities.
About Tahnja Wilson
After years in the healthcare field, Tahnja earned her elementary education certificate and taught her own technology curriculum for K-8 students (game design, robotics, media, etc.). In 2009 she came to ASU, redesigning courses for the online environment. (She's also taught online for over 10 years.) Her instructional design interests include gaming, best practices, and student/instructor engagement. Tahnja holds a Master's in International Management from Thunderbird, a MBA and Elementary Education Certificate from ASU, and a BA in Journalism from the University of Washington.
Follow her on Twitter at @TahnjaWilson